/* $spel: the id of the open game (see setup.k.lagg); $res: how the last game ended, for the Resultat passage.
The language and the tally of games won are kept with memorize() (setup.k), outside the story state. */
<<set $spel to "">>
<<set $res to null>><div class="hall" aria-hidden="true"></div>
<nav class="topp" aria-label="Page"><a class="tillbaka" href="/interactive.php"></a><span class="hoger"><button type="button" class="sprak"></button><button type="button" class="helskarm" aria-pressed="false" hidden></button></span></nav>
<main class="fonster"><h1 id="rubrik"></h1><div id="passages"></div></main><p class="sammanfattning"><<= setup.k.t("Old games of dice, cards and boards against the gambler at the table. Pick one and sit down.", "Gamla tärnings-, kort- och brädspel mot motspelaren vid bordet. Välj ett och slå dig ner.")>></p>
<<= setup.k.menyHtml()>><<set _d to setup.k.spel($spel)>>
<<if !_d>><<goto "Meny">><<else>>
<p class="sammanfattning"><<= setup.k.tx(_d.kort)>></p>
<details class="regler"><summary><<= setup.k.t("How to play", "Så spelar du")>></summary><<= setup.k.tx(_d.regler)>></details>
<p class="halsning"><<= setup.k.He() + " " + setup.k.tx(_d.halsning) + setup.k.t(" and looks up. “A game?”", " och tittar upp. ”Ett parti?”")>></p>
<div class="knappar en"><<button `setup.k.t("Sit down and play", "Slå dig ner och spela")`>><<goto "Parti">><</button>></div>
<<include "Vinster">>
<<include "Tillbaka">>
<</if>><div class="spelbord"></div>
<<include "Tillbaka">>
<<done>><<run setup.k.starta()>><</done>><<if !$res>><<goto "Spel">><<else>>
<<= setup.k.tavla($res.you, setup.k.tx($res.unit), setup.k.t("Final score", "Slutställning"), $res.them)>>
<div @class="'spel-resultat ' + $res.typ"><<= $res.typ is "vinst" ? setup.k.t("You win!", "Du vinner!") : $res.typ is "forlust" ? setup.k.t("The gambler wins.", "Motspelaren vinner.") : setup.k.t("A draw.", "Oavgjort.")>></div>
<div class="knappar"><<button `setup.k.t("Play again", "Spela igen")`>><<goto "Parti">><</button>><span class="sekundar"><<button `setup.k.t("Rules and tally", "Regler och vinster")`>><<goto "Spel">><</button>></span></div>
<<include "Vinster">>
<<include "Tillbaka">>
<</if>><<set _v to setup.k.vinster($spel)>>
<div class="pungar"><div class="pungruta"><span><<= setup.k.t("Your wins", "Dina vinster")>></span><b><<= _v.you>></b></div><div class="pungruta"><span><<= setup.k.t("The gambler’s wins", "Motspelarens vinster")>></span><b><<= _v.them>></b></div></div>
<<if _v.you or _v.them or _v.draw>><div class="lank"><<link `setup.k.t("Start the tally over", "Nollställ vinsterna")`>><<run setup.k.nolla($spel)>><<run Engine.show()>><</link>></div><</if>><div class="lank"><<link `setup.k.t("← All games", "← Alla spel")`>><<goto "Meny">><</link>></div>